Unity 4.x Game AI Programming

Ebook

Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

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Unity 4 X Game Ai Programming


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Author by : Aung Sithu Kyaw
Languange Used : en
Release Date : 2013-01-01
Publisher by : Packt Publishing Ltd

Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add

Unity 5 X Game Ai Programming Cookbook


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Author by : Jorge Palacios
Languange Used : en
Release Date : 2016-03-31
Publisher by : Packt Publishing Ltd

Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques Abo

Unity Ai Programming Essentials


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Author by : Curtis Bennett
Languange Used : en
Release Date : 2014-12-22
Publisher by : Packt Publishing Ltd

This book is aimed at developers who know the basics of game development with Unity and want to learn how to a

Unity 5 X Cookbook


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Author by : Matt Smith
Languange Used : en
Release Date : 2015-10-05
Publisher by : Packt Publishing Ltd

Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This

Unity Ai Game Programming Second Edition


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Author by : Ray Barrera
Languange Used : en
Release Date : 2015-09-24
Publisher by :

Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!About This Book- Compos

Game Ai Pro


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Author by : Steven Rabin
Languange Used : en
Release Date : 2013-09-11
Publisher by : CRC Press

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and str

Unreal Engine 4 Ai Programming Essentials


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Author by : Peter L. Newton
Languange Used : en
Release Date : 2016-03-18
Publisher by : Packt Publishing Ltd

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and a

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